Diary of a Badman Series Finale: Everything that has a beginning has an end...But the question is... How does it End? For bookings firstname.lastname@example.org Follow the Badman Crew: Humza: www.twitter.com/humzaproduction Asif: www.twitter.com/AsifDoabm JP/Dexter: www.twitter.com/officialjpmusic Kalum: www.twitter.com/Kalument Agent Kalia: www.twitter.com/yogeshkalia Fayaaz:www.twitter.com/fayaazdoabm Jazzie: www.twitter.com/jazziemovement
Adobe understands how engrossed we are in social networking. That's why our third Open Screen Project (OSP) video, "Social Networking", demonstrates an enhanced experience when you are sharing your interests online. The OSP objective, backed by Adobe's Flash Platform, is to integrate any display with a seamless run-time environment whether on a small screen, large, or holographically projected. In this video, we visualized their purpose using the examples of gadgets unconventional as of today but possibly in the near future. After all, our addiction to social networking isn't ending anytime soon, right? Soon you can view a posted video during your weekly shiatsu massage to comment, "OMG!" on a dynamic Flash interface equivalent to your desktop computer. The two-minute video draws us into the different activities of five compatriots. They are always connected to each other even when apart, eventually convening at one friend's house to play a holographic game. The conceptual technology featured in this video required our actors to interact with imagined interfaces. When their emotions changed from tense to giddy by staring at nothing, you would have sworn they were more than just high on life. However, even though their expressions were faked, the fun we had producing this project was 100% for realz.
Adobe,Flash,After Effects,Greenscreen,Social Networking,Social Media,Motion Graphics,3D,3D Camera movement,3D Motion tracking,Andersson Technologies,blips,Cinema 4D,Motion matching,New curve,New flex,Open Screen Project,SynthEyes,tracking markers,live act
Successful social sites are not just friend networks. They are built around objects that connect people with shared interests. For example, the object on Flickr is a photo, on Jaiku and Twitter it is a status update, and on YouTube it is a video. But turning an idea into a shareable object is not always so simple. We’ll ask, what makes a good social object? For instance, Dopplr is built around trips that have 3 simple elements (two dates and a location) that can be used to make social connections. This talk will deconstruct the social objects and verbs on which well-known successes and exciting new startups are built on. We will compare and contrast different approaches teams have taken to build social objects. Some examples are: * music: Last.fm vs. Soundcloud * products: Ebay vs. Thinglink * trips: Tripit vs. Dopplr The talk will conclude with a set of principles for building services around social objects. ***Note: This talk was recorded by Steffan Antonas (@steffanantonas on Twitter) at the Web 2.0 Expo in San Francisco, CA on 04/03/09.
In a small, densely populated, highly connected planet, people's intelligence, sensitivity and creativity are the most abundant resources. these social resources are catalyzing, becoming powerful drivers for sustainable changes. This talk will focus on how design can effectively help the process. EZIO MANZINI-DESIS Professor of Design at the Politecnico di Milano, Honorary Doctor at The New School of New York (2006) and at the Goldsmiths College of London (2008) and honorary professor at the Glasgow School of Art (2009). Presently , his main interests are towards design for social innovation and , in particular, towards the promotion of DESIS, an international network on Design for Social Innovation and Sustainability )http://www.desis-network.org). recent publications: Collaborative services. Social innovation and design for sustainability (Polidesign. Milano, 2008) and Service Design in the Age of Networks and Sustainability (in: Miettinen, S., Koivisto, M, ed., Designing Services, University of Arts and Design, Helsinki, 2009)
buddyfetch.com buddyfetch is a social search engine that allows you to connect with other people on the Internet based on their occupation, hobbies, interests and more. Instead of having you search thousands of social networks, IM netwoks, and dating sites, we do the work for you. We have also included 'buddy alerts' where you can create a wish list of the people you would like to meet- buddyfetch then searches and sends you an email or cellphone text message daily when we find them, completely free.
www.hobeze.com is the world's largest sports and hobbies social network. It contains over 680 sports and hobbies and connects like minded people worldwide. The site contains thousands of hobby video lessons, news feeds, expert articles, equipment reviews and it is a great place to meet new people who share the same interests as you. Join today its 100% FREE. Everyone can join as everyone has a hobby.
ICT Internet Presence (Information Communication Technology Internet Presence or ICTIP for short) is a Sydney, Australia based award winning Internet Marketing solutions company focused on Internet Marketing , Social Media Management, Web Design and Website Development, for medium to large size businesses. Founded by Logan Nathan in January 2004, as a small home based business to focus on Website design & Development, ICT Internet Presence (ICTIP) expanded into eCommerce and Internet Marketing in April 2005. As the company evolved it moved into the Norwest Business Park and Sydney CBD virtual office facilities. ICTIP was awarded the coveted 'Hills Excellence in Business Award 2009' for their Innovation in Process/Technology. Located in one of the fastest growing and popular business parks based in the Hills District (North West of Sydney), ICT Internet Presence (ICTIP) has been servicing customers throughout Australia and the award is a testimony to their focus & implementation of a number of innovative online initiatives using creative Internet Marketing and Social Media techniques.